The lecture will cover the following topics:
- The course will provide an overview of advanced topics in computer graphics not currently covered by other LMU courses. In particular:
- Emphasis on real-time algorithms suitable for videogames or interactive exploration of virtual worlds.
- Realistic graphics: Advanced effects not present in off-the-shelf solutions; physical phenomena and implementation possibilities as algorithms.
- Non-photorealistic graphics (for illustrations or for artistic effects); especially real-time effects.
- Introduction to proofs of computational time limits and convergence to the correct solution.
- Remote visualization advantages, disadvantages and implementation details.
- Virtual reality: Caveats and available resources (content of course orthogonal to the subject Virtual Reality (2019, Vorlesung; 2021, Praktikum).
- Applications in Serious games.
Empfohlene Vorkenntnisse:
Computer Graphics 1